Silk is also important for making clothing, shelters, snares and other things that need fabric. Stone is used in a lot of emplacements - the fire pit, some of the crafting stations, our crockpot for cooking, and of course, it'd be best to build our walls out of stone instead of grass or wood - those things burn like crazy. The wood is used both in building things and as fuel for fire (and being caught in the dark with no light is almost instantly fatal, there's a Grue in this game whose name, ironically, is Charlie). Can't cut down a tree without an axe, need a pick to break up a boulder, and if you're going to attack a spider nest, you'd best have a spear and some manner of protection, even if it's a log armor vest. These resources are slighly more involved, as they require tools (or combat, in the case of silk) to harvest. Wood (from trees, the larger the tree the better, you get more wood from cutting them down) The next thing we'll need is large amounts of Our tools will wear out and break with use, too, so we'll need a steady supply of the above to manufacture replacements. Also with a little ingenuity, you can make backpacks and spears. These are fairly common and can be found easily - they require no tools to harvest, and are the basic building blocks of simple tools, traps, etc like axes, picks, and snares. To start, we'll need these basic resources in large amounts.įlint (found lying on the ground in rocky areas) Also, you can fertilize things with rotten biomass - IE, just leaving something out to rot until it becomes suitable. It's less economical but better than having no manure. But if we're in a pinch, we can also get manure from pigmen (pigmen villages are fairly common) by giving them food then grabbing the manure they leave behind. The best source for manure is from a herd of Beefalo, so if we can find a herd that would be ideal - just got to be careful around mating season, they get aggressive. Farm plots occasionally need to be fertilized, and when you transplant a berry bush it needs to be fertilized after planting or it won't bear fruit. Not just stone and wood for the walls and buildings and fire, but we'll need poop. To get all this going we'll need a lot of resources. At the same time we can scour the map for things like berry bushes and transplant them closer so that we can regularly pick berries. So, conceivably, we could build our own "village" type enclosure consisting of the fixtures we need (science machine, alchemy engine, chests and iceboxes for storage, a crockpot, and of course the all-important fire pit for warmth/light in the center), maybe even put up some tents and bedrolls in there though really sleeping through the night isn't mandatory and is often counterproductive unless your sanity is critically low. You can build walls and shelters, build "farm" plots where you can plant seeds to grow vegetables, and you can use shovels and pitchforks to move and replant turf and plants. The key to survival will be in a cooperative mixture of science, sorcery, brain and brawn, braving the mundane dangers of the natural world and the horrifying dangers of the unnatural world.Ĭlick to expand.To a degree. we will need shelter, warmth, and enough food to last when the snows come and foraging becomes literally fruitless. And to make matters worse, winter is on the way. the terrible monster that stalks the darkness will surely devour you faster than you can call for help. And if you're ever caught at night in the pitch black without a light. As your sanity drains away, you will begin to hallucinate, and as your sanity slips further away, your hallucinations will start to become real to you, and will attack or otherwise cause you harm. If your health runs out, you die of your injuries. If you get too hungry, you starve to death. There are three needs to satisfy - hunger, health, and sanity. There are multiple protagonists to choose/be unlocked, each with their own advantages and disadvantages. Dumped into a nightmarish isometric world, we lucky few will have to forage, garden, trap, fight and build our way into safety and sustainability as forces both natural and supernatural conspire to shuffle us off this mortal coil. The point of the game is straightforward: Survive (ie, don't starve).
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